Void Kingdoms

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Greetings!

I just released the first update to the Void Kingdoms prototype: v0.1.1-proto

Feature List

Major overhaul of GUI theme

  • Expanded NPC dialogue options
  • Added forge to Void Nexus
  • Added ore item spawning to world generation
  • Added "craftable" melee weapon
  • Added melee weapons and rebalanced the way damage is calculated.
  • Units slowly become hungry over time (full depletion in 24 hours by default).
  • Significant visual improvements to GUI

I'll be around this weekend for multiplayer testing sessions.

Thanks for reading.

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