Greetings!
I just released the first update to the Void Kingdoms prototype: v0.1.1-proto
Feature List
Major overhaul of GUI theme
- Expanded NPC dialogue options
- Added forge to Void Nexus
- Added ore item spawning to world generation
- Added "craftable" melee weapon
- Added melee weapons and rebalanced the way damage is calculated.
- Units slowly become hungry over time (full depletion in 24 hours by default).
- Significant visual improvements to GUI
I'll be around this weekend for multiplayer testing sessions.
Thanks for reading.